It’s also here that you see the game’s way of telling you where a boss is with its life – they gradually turn red. It wasn’t until the first boss that I even bothered to use my secondary weapon. Weapons have limited ammunition outside of your initial machine gun, although picking up ammo is as easy as killing an enemy or shooting a lantern or any other breakable objects.
As stated previously, you will gain new abilities as you progress, but these are what you’ll use most. The basic controls of the game involve moving, shooting in 8 directions, rolling, and jumping. For me, the characters could have been anyone else and it would’ve been just as good.
#The mummy demastered trainer movie#
While some tie-in games like to reference the movie and make you go “oh yeah, we’re at this part,” this is fantastic without any context. While I haven’t seen Tom Cruise battle one of the Universal monsters in their new expanded movie universe, I can tell you that it’s not needed for the enjoyment of this game. I know that Princess Ahmanet is in both, but that’s about it. Having never seen the recent movie, I can’t speak to how much of a crossover there is in content. For each ability you gain, a new obstacle will keep you from progressing, meaning you’ll have to come back when you have the right artifact. After the first boss, you’re given the ability to climb along ceilings, stopping to shoot if need be. The first is given very early on in the form of a grenade, which opens up boarded off rooms. You’ll also gain new abilities as you progress, allowing you access to previously unreachable areas. You have a map with waypoints of where to go, different colored rooms based on what they contain, and secrets galore, often hiding upgrades to health or weaponry. The Mummy Demastered is a classic metroidvania title in the style of WayForward. After I heard who was developing it, I knew there was no reason to fear. When I heard that the most recent Mummy movie was getting a game, I was cautiously optimistic based on the initial screens I saw. I’m not say Barbie in the 12 Dancing Princesses was the best game of 2006, but it is likely the best Barbie game you can play. The difference is, WayForward puts their all into everything they create. And to be honest, those feelings would be valid for most games that were released. When you think of games based off of movies or television shows, your feelings are probably mediocre at best.
WayForward started making games back in the 90s, and before they had a chance to release their big IP Shantae, they would create licensed games.
#The mummy demastered trainer series#
But there’s a “genre” that is defined by two series that I may love as much, if not more: metroidvanias. Whether it’s a AAA title, or an indie game emulating what worked well in the 90s, I can always appreciate a JRPG to some extent. Something that you can jump into no matter how bad or campy it may be – mine is JRPGs. Everyone has a genre that is a sort of comfort food.